It's nodes are the actuals PerkAnims and StarHolder positions/Scale in the menu. Using the PlaceObject2 nodes inside and the ids between the ( ) symbols, browse up until you find this DefineSprite object : This DefineSprite is the "Big" frame including everything else in the SWF. Then use JPEXS Free Flash Decompiler - Download to openĪt the bottom of the tree, there is a Define Sprite that have the same ID as a PlaceObject (1952 in the picture, but it can be different for you). Sadly, the icons of the perk in the menu will sometime be too big/small or out of bounds if you do just that.ĭ:\software\games\Steam\steamapps\common\Fallout 4\Data\Fallout4 - Interface.ba2 Just by using the above, you can actually mess around with the perk tree and design completely new perks/replace old one.
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